Session

#SoupSession is the object that controls client-side HTTP. A #SoupSession encapsulates all of the state that libsoup is keeping on behalf of your program; cached HTTP connections, authentication information, etc. It also keeps track of various global options and features that you are using.

Most applications will only need a single #SoupSession; the primary reason you might need multiple sessions is if you need to have multiple independent authentication contexts. (Eg, you are connecting to a server and authenticating as two different users at different times; the easiest way to ensure that each #SoupMessage is sent with the authentication information you intended is to use one session for the first user, and a second session for the other user.)

In the past, #SoupSession was an abstract class, and users needed to choose between #SoupSessionAsync (which always uses #GMainLoop<!-- -->-based I/O), or #SoupSessionSync (which always uses blocking I/O and can be used from multiple threads simultaneously). This is no longer necessary; you can (and should) use a plain #SoupSession, which supports both synchronous and asynchronous use. (When using a plain #SoupSession, soup_session_queue_message() behaves like it traditionally did on a #SoupSessionAsync, and soup_session_send_message() behaves like it traditionally did on a #SoupSessionSync.)

Additional #SoupSession functionality is provided by #SoupSessionFeature objects, which can be added to a session with soup_session_add_feature() or soup_session_add_feature_by_type() (or at construct time with the %SOUP_SESSION_ADD_FEATURE_BY_TYPE pseudo-property). For example, #SoupLogger provides support for logging HTTP traffic, #SoupContentDecoder provides support for compressed response handling, and #SoupContentSniffer provides support for HTML5-style response body content sniffing. Additionally, subtypes of #SoupAuth and #SoupRequest can be added as features, to add support for additional authentication and URI types.

All #SoupSessions are created with a #SoupAuthManager, and support for %SOUP_TYPE_AUTH_BASIC and %SOUP_TYPE_AUTH_DIGEST. For #SoupRequest types, #SoupRequestHTTP, #SoupRequestFile, and #SoupRequestData are supported. Additionally, sessions using the plain #SoupSession class (rather than one of its deprecated subtypes) have a #SoupContentDecoder by default.

class Session : ObjectG {}

Constructors

this
this(SoupSession* soupSession, bool ownedRef)

Sets our main struct and passes it to the parent class.

this
this()

Creates a #SoupSession with the default options.

Members

Functions

abort
void abort()

Cancels all pending requests in @session and closes all idle persistent connections.

addFeature
void addFeature(SessionFeatureIF feature)

Adds @feature's functionality to @session. You can also add a feature to the session at construct time by using the %SOUP_SESSION_ADD_FEATURE property.

addFeatureByType
void addFeatureByType(GType featureType)

If @feature_type is the type of a class that implements #SoupSessionFeature, this creates a new feature of that type and adds it to @session as with soup_session_add_feature(). You can use this when you don't need to customize the new feature in any way.

addOnAuthenticate
gulong addOnAuthenticate(void delegate(Message, Auth, bool, Session) dlg, ConnectFlags connectFlags)

Emitted when the session requires authentication. If credentials are available call soup_auth_authenticate() on @auth. If these credentials fail, the signal will be emitted again, with @retrying set to %TRUE, which will continue until you return without calling soup_auth_authenticate() on @auth.

addOnConnectionCreated
gulong addOnConnectionCreated(void delegate(ObjectG, Session) dlg, ConnectFlags connectFlags)

Emitted when a new connection is created. This is an internal signal intended only to be used for debugging purposes, and may go away in the future.

addOnRequestQueued
gulong addOnRequestQueued(void delegate(Message, Session) dlg, ConnectFlags connectFlags)

Emitted when a request is queued on @session. (Note that "queued" doesn't just mean soup_session_queue_message(); soup_session_send_message() implicitly queues the message as well.)

addOnRequestStarted
gulong addOnRequestStarted(void delegate(Message, Socket, Session) dlg, ConnectFlags connectFlags)

Emitted just before a request is sent. See #SoupSession::request_queued for a detailed description of the message lifecycle within a session.

addOnRequestUnqueued
gulong addOnRequestUnqueued(void delegate(Message, Session) dlg, ConnectFlags connectFlags)

Emitted when a request is removed from @session's queue, indicating that @session is done with it. See #SoupSession::request_queued for a detailed description of the message lifecycle within a session.

addOnTunneling
gulong addOnTunneling(void delegate(ObjectG, Session) dlg, ConnectFlags connectFlags)

Emitted when an SSL tunnel is being created on a proxy connection. This is an internal signal intended only to be used for debugging purposes, and may go away in the future.

cancelMessage
void cancelMessage(Message msg, uint statusCode)

Causes @session to immediately finish processing @msg (regardless of its current state) with a final status_code of @status_code. You may call this at any time after handing @msg off to @session; if @session has started sending the request but has not yet received the complete response, then it will close the request's connection. Note that with requests that have side effects (eg, <literal>POST</literal>, <literal>PUT</literal>, <literal>DELETE</literal>) it is possible that you might cancel the request after the server acts on it, but before it returns a response, leaving the remote resource in an unknown state.

connectAsync
void connectAsync(URI uri, Cancellable cancellable, SoupSessionConnectProgressCallback progressCallback, GAsyncReadyCallback callback, void* userData)

Start a connection to @uri. The operation can be monitored by providing a @progress_callback and finishes when the connection is done or an error ocurred.

connectFinish
IOStream connectFinish(AsyncResultIF result)

Gets the #GIOStream created for the connection to communicate with the server.

getAsyncContext
MainContext getAsyncContext()

Gets @session's #SoupSession:async-context. This does not add a ref to the context, so you will need to ref it yourself if you want it to outlive its session.

getFeature
SessionFeatureIF getFeature(GType featureType)

Gets the first feature in @session of type @feature_type. For features where there may be more than one feature of a given type, use soup_session_get_features().

getFeatureForMessage
SessionFeatureIF getFeatureForMessage(GType featureType, Message msg)

Gets the first feature in @session of type @feature_type, provided that it is not disabled for @msg. As with soup_session_get_feature(), this should only be used for features where @feature_type is only expected to match a single feature. In particular, if there are two matching features, and the first is disabled on @msg, and the second is not, then this will return %NULL, not the second feature.

getFeatures
ListSG getFeatures(GType featureType)

Generates a list of @session's features of type @feature_type. (If you want to see all features, you can pass %SOUP_TYPE_SESSION_FEATURE for @feature_type.)

getSessionStruct
SoupSession* getSessionStruct(bool transferOwnership)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

hasFeature
bool hasFeature(GType featureType)

Tests if @session has at a feature of type @feature_type (which can be the type of either a #SoupSessionFeature, or else a subtype of some class managed by another feature, such as #SoupAuth or #SoupRequest).

pauseMessage
void pauseMessage(Message msg)

Pauses HTTP I/O on @msg. Call soup_session_unpause_message() to resume I/O.

prefetchDns
void prefetchDns(string hostname, Cancellable cancellable, SoupAddressCallback callback, void* userData)

Tells @session that an URI from the given @hostname may be requested shortly, and so the session can try to prepare by resolving the domain name in advance, in order to work more quickly once the URI is actually requested.

prepareForUri
void prepareForUri(URI uri)

Tells @session that @uri may be requested shortly, and so the session can try to prepare (resolving the domain name, obtaining proxy address, etc.) in order to work more quickly once the URI is actually requested.

queueMessage
void queueMessage(Message msg, SoupSessionCallback callback, void* userData)

Queues the message @msg for asynchronously sending the request and receiving a response in the current thread-default #GMainContext. If @msg has been processed before, any resources related to the time it was last sent are freed.

redirectMessage
bool redirectMessage(Message msg)

Updates @msg's URI according to its status code and "Location" header, and requeues it on @session. Use this when you have set %SOUP_MESSAGE_NO_REDIRECT on a message, but have decided to allow a particular redirection to occur, or if you want to allow a redirection that #SoupSession will not perform automatically (eg, redirecting a non-safe method such as DELETE).

removeFeature
void removeFeature(SessionFeatureIF feature)

Removes @feature's functionality from @session.

removeFeatureByType
void removeFeatureByType(GType featureType)

Removes all features of type @feature_type (or any subclass of @feature_type) from @session. You can also remove standard features from the session at construct time by using the %SOUP_SESSION_REMOVE_FEATURE_BY_TYPE property.

request
Request request(string uriString)

Creates a #SoupRequest for retrieving @uri_string.

requestHttp
RequestHTTP requestHttp(string method, string uriString)

Creates a #SoupRequest for retrieving @uri_string, which must be an "http" or "https" URI (or another protocol listed in @session's #SoupSession:http-aliases or #SoupSession:https-aliases).

requestHttpUri
RequestHTTP requestHttpUri(string method, URI uri)

Creates a #SoupRequest for retrieving @uri, which must be an "http" or "https" URI (or another protocol listed in @session's #SoupSession:http-aliases or #SoupSession:https-aliases).

requestUri
Request requestUri(URI uri)

Creates a #SoupRequest for retrieving @uri.

requeueMessage
void requeueMessage(Message msg)

This causes @msg to be placed back on the queue to be attempted again.

send
InputStream send(Message msg, Cancellable cancellable)

Synchronously sends @msg and waits for the beginning of a response. On success, a #GInputStream will be returned which you can use to read the response body. ("Success" here means only that an HTTP response was received and understood; it does not necessarily mean that a 2xx class status code was received.)

sendAsync
void sendAsync(Message msg, Cancellable cancellable, GAsyncReadyCallback callback, void* userData)

Asynchronously sends @msg and waits for the beginning of a response. When @callback is called, then either @msg has been sent, and its response headers received, or else an error has occurred. Call soup_session_send_finish() to get a #GInputStream for reading the response body.

sendFinish
InputStream sendFinish(AsyncResultIF result)

Gets the response to a soup_session_send_async() call and (if successful), returns a #GInputStream that can be used to read the response body.

sendMessage
uint sendMessage(Message msg)

Synchronously send @msg. This call will not return until the transfer is finished successfully or there is an unrecoverable error.

stealConnection
IOStream stealConnection(Message msg)

"Steals" the HTTP connection associated with @msg from @session. This happens immediately, regardless of the current state of the connection, and @msg's callback will not be called. You can steal the connection from a #SoupMessage signal handler if you need to wait for part or all of the response to be received first.

unpauseMessage
void unpauseMessage(Message msg)

Resumes HTTP I/O on @msg. Use this to resume after calling soup_session_pause_message().

websocketConnectAsync
void websocketConnectAsync(Message msg, string origin, string[] protocols, Cancellable cancellable, GAsyncReadyCallback callback, void* userData)

Asynchronously creates a #SoupWebsocketConnection to communicate with a remote server.

websocketConnectFinish
WebsocketConnection websocketConnectFinish(AsyncResultIF result)

Gets the #SoupWebsocketConnection response to a soup_session_websocket_connect_async() call and (if successful), returns a #SoupWebsocketConnection that can be used to communicate with the server.

wouldRedirect
bool wouldRedirect(Message msg)

Checks if @msg contains a response that would cause @session to redirect it to a new URL (ignoring @msg's %SOUP_MESSAGE_NO_REDIRECT flag, and the number of times it has already been redirected).

Static functions

getType
GType getType()

Variables

soupSession
SoupSession* soupSession;

the main Gtk struct

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